MOV $0xFF0000,%SP #Set up vector mode MOV $0xFFFC,%R4l MOV $0x00FF,%R4h MOV $0xFFFF,%R1l MOV $0xFFFF,%R1h MOV %R1,(%R4) MOV $0x0008,%R7l MOV $0x0000,%R7h #The number of rotate,render itrations :MAIN_LOOP PUSH %R7 PUSH %R6 CALL $RENDER CALL $SPIN POP %R6 POP %R7 SUB %R6,%R7 JMP,NZ $MAIN_LOOP HALT :SPIN MOV $>DATA_START,%R0l MOV $DATA_START,%R0l MOV $