Project: Added the tool to convert from stl to source code data although it's almost emberassingly badly written.Made the size of the model for the 3d renderer variable and added the Utah teapot stl file and made rendering it the default program
This commit is contained in:
parent
2d28146e3f
commit
031f0d75bf
4
.gitignore
vendored
4
.gitignore
vendored
@ -3,3 +3,7 @@ first
|
||||
*.rom
|
||||
make.deps
|
||||
callgrind.out
|
||||
|
||||
programs/cube.asm
|
||||
programs/utah_teapot.asm
|
||||
auxiliary_progs/stl_to_source_code
|
||||
|
26
Makefile
26
Makefile
@ -5,8 +5,10 @@ USE_AALIB=1
|
||||
all:first
|
||||
|
||||
OBJECT_FILES=gui.o gui_display.o main.o simdata.o assembly.o cpu.o
|
||||
MAIN_ROM=programs/3d_renderer.rom
|
||||
ROMS=test.rom ${MAIN_ROM}
|
||||
MAIN_ROM=programs/utah_teapot.rom
|
||||
ROMS=test.rom ${MAIN_ROM} programs/cube.rom
|
||||
UTAH_TEAPOT_ASCII_STL=assets/Utah_teapot_ascii.stl
|
||||
AXIL_PROGS=auxiliary_progs/stl_to_source_code
|
||||
|
||||
make.deps: $(subst .o,.c,${OBJECT_FILES}) $(wildcard *.h)
|
||||
@$(CC) -MM $(subst .o,.c,${OBJECT_FILES}) > make.deps
|
||||
@ -20,6 +22,8 @@ ifeq "${QUIET}" "1"
|
||||
QUIET_FAS = @echo ' FAS '$@;
|
||||
QUIET_CLEAN = @echo ' CLEAN .';
|
||||
QUIET_VALGRIND = @echo ' VALGRIND '$@;
|
||||
QUIET_STL_CONV = @echo ' STL_TO_SOURCE_CODE '$@;
|
||||
|
||||
Q = @
|
||||
else
|
||||
Q =
|
||||
@ -50,6 +54,20 @@ gprof:
|
||||
$(QUIET_FAS)
|
||||
${Q}./first -i $< -a $@
|
||||
|
||||
auxiliary_progs/%:auxiliary_progs/%.c
|
||||
${QUIET_CC}
|
||||
${Q}gcc $< -DUSE_AALIB=${USE_AALIB} -Wall -Wextra -Werror -O2 -o $@
|
||||
|
||||
|
||||
programs/utah_teapot.asm: auxiliary_progs/stl_to_source_code ${UTAH_TEAPOT_ASCII_STL} programs/3d_renderer.asm
|
||||
${QUIET_STL_CONV}
|
||||
${Q}cat programs/3d_renderer.asm >> "$@_"
|
||||
${Q}auxiliary_progs/stl_to_source_code < "${UTAH_TEAPOT_ASCII_STL}" >> "$@_"
|
||||
${Q}mv "$@_" "$@"
|
||||
|
||||
programs/cube.asm: programs/cube_data.asm programs/3d_renderer.asm
|
||||
${Q}cat programs/3d_renderer.asm programs/cube_data.asm > "$@"
|
||||
|
||||
%.o:%.c
|
||||
${QUIET_CC}
|
||||
${Q}gcc -c $< -DUSE_AALIB=${USE_AALIB} -Wall -Wextra -Werror ${CFLAGS}
|
||||
@ -61,7 +79,7 @@ callgrind.out:first ${MAIN_ROM}
|
||||
rm -f "$@";\
|
||||
echo ERROR: Binary build with libasan, please rebuild without address sanitiser;\
|
||||
else\
|
||||
valgrind --tool=callgrind --dump-instr=yes --simulate-cache=yes --collect-jumps=yes --callgrind-out-file=callgrind.out ./first -i programs/3d_renderer.rom;\
|
||||
valgrind --tool=callgrind --dump-instr=yes --simulate-cache=yes --collect-jumps=yes --callgrind-out-file=callgrind.out ./first -i programs/utah_teapot.rom;\
|
||||
fi
|
||||
|
||||
|
||||
@ -71,4 +89,4 @@ profile: callgrind.out
|
||||
.PHONY: clean
|
||||
clean:
|
||||
${QUIET_CLEAN}
|
||||
${Q} rm -f ${OBJECT_FILES} first ${ROMS} callgrind.out
|
||||
${Q} rm -f ${OBJECT_FILES} first ${ROMS} callgrind.out programs/cube.asm programs/utah_teapot.asm ${AXIL_PROGS}
|
||||
|
@ -1,2 +1,4 @@
|
||||
|
||||
First - A simple computer architecture simulator for COMS30046
|
||||
|
||||
Note, assets/Utah\_teapot\_ascii.stl is a model created by zzubnik and converted to ascii stl by vancha's binarty to ascii stl tool https://github.com/vancha/Binary-stl-to-ascii-stl
|
||||
|
@ -723,7 +723,7 @@ int64_t assemble_line(char *line, struct assembler_context_t *assembler_context)
|
||||
}else{
|
||||
temp=imm->value;
|
||||
free(imm);
|
||||
return (temp&0xFF000000)>>24|(temp&0x00FF0000)>>8|(temp&0x0000FF00)<<8|(temp&0x000000FF>>24);
|
||||
return ((temp&0xFF000000)>>24)|((temp&0x00FF0000)>>8)|((temp&0x0000FF00)<<8)|((temp&0x000000FF)<<24);
|
||||
}
|
||||
}else
|
||||
return -2;
|
||||
|
66068
assets/Utah_teapot_ascii.stl
Normal file
66068
assets/Utah_teapot_ascii.stl
Normal file
File diff suppressed because it is too large
Load Diff
54
auxiliary_progs/stl_to_source_code.c
Normal file
54
auxiliary_progs/stl_to_source_code.c
Normal file
@ -0,0 +1,54 @@
|
||||
#include <stdio.h>
|
||||
#include <stdint.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
//TODO:
|
||||
//Don't hard code the size of the model!!!
|
||||
//Detect binary stl
|
||||
//Do automaitic scaling
|
||||
//FIX THE HORRIBLE PARSING
|
||||
//do the float to u32 in software
|
||||
|
||||
#define LINE_SIZE 500
|
||||
|
||||
//#define SCALE 2
|
||||
//#define YOFFSET 1
|
||||
|
||||
#define SCALE 5
|
||||
#define YOFFSET 1
|
||||
|
||||
union U32FLOAT_RETURN{
|
||||
float f;
|
||||
uint32_t u;
|
||||
};
|
||||
|
||||
int main(){
|
||||
|
||||
union U32FLOAT_RETURN x,y,z, x0,y0,z0;
|
||||
int point=1;
|
||||
char *line=malloc(LINE_SIZE);
|
||||
printf("DDW $0x00006E9A\n");
|
||||
while(fgets(line,LINE_SIZE,stdin)!= NULL){
|
||||
if(strncmp(line," vertex",14)==0){
|
||||
if(sscanf(line+14,"%f %f %f\n",&x.f,&z.f,&y.f)==3){
|
||||
x.f/=SCALE;
|
||||
y.f/=SCALE;
|
||||
z.f/=SCALE;
|
||||
y.f=-y.f;
|
||||
y.f+=YOFFSET;
|
||||
if(point==3){
|
||||
printf("DDW $0x%08x\nDDW $0x%08x\nDDW $0x%08x\n",x0.u,y0.u,z0.u);
|
||||
point=1;
|
||||
}else if(point==1){
|
||||
x0.f=x.f,y0.f=y.f,z0.f=z.f;
|
||||
point++;
|
||||
}else{
|
||||
point++;
|
||||
}
|
||||
printf("DDW $0x%08x\nDDW $0x%08x\nDDW $0x%08x\n",x.u,y.u,z.u);
|
||||
}else
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
@ -19,14 +19,17 @@ JMP,NZ $MAIN_LOOP
|
||||
HALT
|
||||
|
||||
:SPIN
|
||||
MOV $>DATA_START,%R0l
|
||||
MOV $<DATA_START,%R0h
|
||||
MOV $0x001A,%R7l
|
||||
MOV $0x0000,%R7h #The number of points (x2 lines)
|
||||
MOV $0x0004,%R5l
|
||||
MOV $0x0000,%R5h #Constant 4
|
||||
MOV $0x0008,%R2l
|
||||
MOV $0x0000,%R2h #Constant 8
|
||||
MOV $0x0004,%R5l
|
||||
MOV $0x0000,%R5h #Constant 4
|
||||
|
||||
MOV $>DATA_START,%R0l
|
||||
MOV $<DATA_START,%R0h
|
||||
MOV (%R0),%R7
|
||||
ADD %R5,%R0 #Load the number of lines
|
||||
SL %R7 # x2 to get the number of points
|
||||
|
||||
MOV $0x3ccc,%R6h
|
||||
MOV $0xcccd,%R6l #The angle to rotate by
|
||||
:SPIN_LOOP
|
||||
@ -72,10 +75,14 @@ MOV $0x00FF,%R4h
|
||||
MOV $0x0002,%R1l
|
||||
MOV $0x0000,%R1h #Clear the frame
|
||||
MOV %R1,(%R4)
|
||||
MOV $0x3f80,%R6h
|
||||
MOV $0x0000,%R6l
|
||||
|
||||
MOV (%R0),%R7
|
||||
ADD %R5,%R0
|
||||
|
||||
MOV $0xFFFC,%R4l
|
||||
MOV $0x00FF,%R4h
|
||||
MOV $0x3f80,%R6h
|
||||
MOV $0x0000,%R6l
|
||||
|
||||
:RENDER_LOOP
|
||||
MOV $0xFFFF,%R1l
|
||||
@ -126,158 +133,4 @@ MOV %R1,(%R4)
|
||||
RET
|
||||
|
||||
|
||||
|
||||
:DATA_START
|
||||
#0,0,0
|
||||
DDW $0xbf800000
|
||||
DDW $0xbf800000
|
||||
DDW $0xbf800000
|
||||
|
||||
#0,0,1
|
||||
DDW $0xbf800000
|
||||
DDW $0xbf800000
|
||||
DDW $0x3f800000
|
||||
|
||||
|
||||
|
||||
#0,0,0
|
||||
DDW $0xbf800000
|
||||
DDW $0xbf800000
|
||||
DDW $0xbf800000
|
||||
|
||||
#1,0,0
|
||||
DDW $0x3f800000
|
||||
DDW $0xbf800000
|
||||
DDW $0xbf800000
|
||||
|
||||
|
||||
|
||||
#0,0,0
|
||||
DDW $0xbf800000
|
||||
DDW $0xbf800000
|
||||
DDW $0xbf800000
|
||||
|
||||
#0,1,0
|
||||
DDW $0xbf800000
|
||||
DDW $0x3f800000
|
||||
DDW $0xbf800000
|
||||
|
||||
|
||||
|
||||
#1,1,1
|
||||
DDW $0x3f800000
|
||||
DDW $0x3f800000
|
||||
DDW $0x3f800000
|
||||
|
||||
#1,1,0
|
||||
DDW $0x3f800000
|
||||
DDW $0x3f800000
|
||||
DDW $0xbf800000
|
||||
|
||||
|
||||
|
||||
#1,1,1
|
||||
DDW $0x3f800000
|
||||
DDW $0x3f800000
|
||||
DDW $0x3f800000
|
||||
|
||||
#1,0,1
|
||||
DDW $0x3f800000
|
||||
DDW $0xbf800000
|
||||
DDW $0x3f800000
|
||||
|
||||
|
||||
|
||||
#1,1,1
|
||||
DDW $0x3f800000
|
||||
DDW $0x3f800000
|
||||
DDW $0x3f800000
|
||||
|
||||
#0,1,1
|
||||
DDW $0xbf800000
|
||||
DDW $0x3f800000
|
||||
DDW $0x3f800000
|
||||
|
||||
|
||||
|
||||
#0,1,1
|
||||
DDW $0xbf800000
|
||||
DDW $0x3f800000
|
||||
DDW $0x3f800000
|
||||
|
||||
#0,1,0
|
||||
DDW $0xbf800000
|
||||
DDW $0x3f800000
|
||||
DDW $0xbf800000
|
||||
|
||||
|
||||
|
||||
#0,1,1
|
||||
DDW $0xbf800000
|
||||
DDW $0x3f800000
|
||||
DDW $0x3f800000
|
||||
|
||||
#0,0,1
|
||||
DDW $0xbf800000
|
||||
DDW $0xbf800000
|
||||
DDW $0x3f800000
|
||||
|
||||
|
||||
|
||||
#0,1,0
|
||||
DDW $0xbf800000
|
||||
DDW $0x3f800000
|
||||
DDW $0xbf800000
|
||||
|
||||
#1,1,0
|
||||
DDW $0x3f800000
|
||||
DDW $0x3f800000
|
||||
DDW $0xbf800000
|
||||
|
||||
|
||||
|
||||
#0,1,0
|
||||
DDW $0xbf800000
|
||||
DDW $0x3f800000
|
||||
DDW $0xbf800000
|
||||
|
||||
#1,1,0
|
||||
DDW $0x3f800000
|
||||
DDW $0x3f800000
|
||||
DDW $0xbf800000
|
||||
|
||||
|
||||
|
||||
#0,0,1
|
||||
DDW $0xbf800000
|
||||
DDW $0xbf800000
|
||||
DDW $0x3f800000
|
||||
|
||||
#1,0,1
|
||||
DDW $0x3f800000
|
||||
DDW $0xbf800000
|
||||
DDW $0x3f800000
|
||||
|
||||
|
||||
|
||||
#1,0,0
|
||||
DDW $0x3f800000
|
||||
DDW $0xbf800000
|
||||
DDW $0xbf800000
|
||||
|
||||
#1,1,0
|
||||
DDW $0x3f800000
|
||||
DDW $0x3f800000
|
||||
DDW $0xbf800000
|
||||
|
||||
|
||||
|
||||
#1,0,0
|
||||
DDW $0x3f800000
|
||||
DDW $0xbf800000
|
||||
DDW $0xbf800000
|
||||
|
||||
#1,0,1
|
||||
DDW $0x3f800000
|
||||
DDW $0xbf800000
|
||||
DDW $0x3f800000
|
||||
|
144
programs/cube_data.asm
Normal file
144
programs/cube_data.asm
Normal file
@ -0,0 +1,144 @@
|
||||
# 12 lines
|
||||
DDW $0x0000000C
|
||||
|
||||
#0,0,0
|
||||
DDW $0xbf800000
|
||||
DDW $0xbf800000
|
||||
DDW $0xbf800000
|
||||
|
||||
#0,0,1
|
||||
DDW $0xbf800000
|
||||
DDW $0xbf800000
|
||||
DDW $0x3f800000
|
||||
|
||||
|
||||
|
||||
#0,0,0
|
||||
DDW $0xbf800000
|
||||
DDW $0xbf800000
|
||||
DDW $0xbf800000
|
||||
|
||||
#1,0,0
|
||||
DDW $0x3f800000
|
||||
DDW $0xbf800000
|
||||
DDW $0xbf800000
|
||||
|
||||
|
||||
|
||||
#0,0,0
|
||||
DDW $0xbf800000
|
||||
DDW $0xbf800000
|
||||
DDW $0xbf800000
|
||||
|
||||
#0,1,0
|
||||
DDW $0xbf800000
|
||||
DDW $0x3f800000
|
||||
DDW $0xbf800000
|
||||
|
||||
|
||||
|
||||
#1,1,1
|
||||
DDW $0x3f800000
|
||||
DDW $0x3f800000
|
||||
DDW $0x3f800000
|
||||
|
||||
#1,1,0
|
||||
DDW $0x3f800000
|
||||
DDW $0x3f800000
|
||||
DDW $0xbf800000
|
||||
|
||||
|
||||
|
||||
#1,1,1
|
||||
DDW $0x3f800000
|
||||
DDW $0x3f800000
|
||||
DDW $0x3f800000
|
||||
|
||||
#1,0,1
|
||||
DDW $0x3f800000
|
||||
DDW $0xbf800000
|
||||
DDW $0x3f800000
|
||||
|
||||
|
||||
|
||||
#1,1,1
|
||||
DDW $0x3f800000
|
||||
DDW $0x3f800000
|
||||
DDW $0x3f800000
|
||||
|
||||
#0,1,1
|
||||
DDW $0xbf800000
|
||||
DDW $0x3f800000
|
||||
DDW $0x3f800000
|
||||
|
||||
|
||||
|
||||
#0,1,1
|
||||
DDW $0xbf800000
|
||||
DDW $0x3f800000
|
||||
DDW $0x3f800000
|
||||
|
||||
#0,1,0
|
||||
DDW $0xbf800000
|
||||
DDW $0x3f800000
|
||||
DDW $0xbf800000
|
||||
|
||||
|
||||
|
||||
#0,1,1
|
||||
DDW $0xbf800000
|
||||
DDW $0x3f800000
|
||||
DDW $0x3f800000
|
||||
|
||||
#0,0,1
|
||||
DDW $0xbf800000
|
||||
DDW $0xbf800000
|
||||
DDW $0x3f800000
|
||||
|
||||
|
||||
|
||||
#0,1,0
|
||||
DDW $0xbf800000
|
||||
DDW $0x3f800000
|
||||
DDW $0xbf800000
|
||||
|
||||
#1,1,0
|
||||
DDW $0x3f800000
|
||||
DDW $0x3f800000
|
||||
DDW $0xbf800000
|
||||
|
||||
|
||||
|
||||
#0,0,1
|
||||
DDW $0xbf800000
|
||||
DDW $0xbf800000
|
||||
DDW $0x3f800000
|
||||
|
||||
#1,0,1
|
||||
DDW $0x3f800000
|
||||
DDW $0xbf800000
|
||||
DDW $0x3f800000
|
||||
|
||||
|
||||
|
||||
#1,0,0
|
||||
DDW $0x3f800000
|
||||
DDW $0xbf800000
|
||||
DDW $0xbf800000
|
||||
|
||||
#1,1,0
|
||||
DDW $0x3f800000
|
||||
DDW $0x3f800000
|
||||
DDW $0xbf800000
|
||||
|
||||
|
||||
|
||||
#1,0,0
|
||||
DDW $0x3f800000
|
||||
DDW $0xbf800000
|
||||
DDW $0xbf800000
|
||||
|
||||
#1,0,1
|
||||
DDW $0x3f800000
|
||||
DDW $0xbf800000
|
||||
DDW $0x3f800000
|
Loading…
Reference in New Issue
Block a user